Some of you may have noticed that Bungie just released a new HALO title — HALO Reach. (video and pics at the bottom)
Reach is a prequel to all the other titles, if you know anything about HALO and the story arc, then you know, we lose this one. Very ambitious of bungee to give us a game in which we lose. So did they do the story arc justice? Blah. …Thankfully the game is great.
The character development and story within a story was pretty good.Where Bungie failed, I think, is in pulling these subplots together and plugging them into the over all story of HALO. You’ll recognize characters and ships from future titles, but they rewrite a few pieces of HALO history — not cool. In some ways it seems like they had the character stories, gameplay and everything else done and realized they needed something to make it feel like it wasn’t a total loss. I expected to feel heartbroken at the loss of human life, they totally missed the ball on this. Sure, we saw a few civilians die throughout the levels – but they totally missed the whole “hey, we’re the covenant, we’re here to kill everyone on your planet and soon, the rest of your planets.” It should have been more emotionally involving. With 1 through 3, the whole game you feel like you’re fighting for something. You have great moments of victory and defeat. At the end of the game you let out a big sigh and sit back a bit amazed at what you’ve just experienced, the story, the characters and oh yeah, the game play — you don’t want to move, you can’t believe it’s over.
Reach missed it. The game was great, the story could have been. Continue reading